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Call of duty modern warfare 2 campaign
Call of duty modern warfare 2 campaign




call of duty modern warfare 2 campaign

Don't get me wrong, it's a cool mechanic, and the driving is fluid, but we didn't need such a long mission to show us any of this. This mission was blatantly included to introduce us to the improved vehicle mechanics, and in particular, hijacking. I can't give it higher than an 8/10 however because it breaks up the sniping with too many room-clearing sections. I would say Recon by Fire does a pretty fantastic job, and is definitely on the higher-end. Many have been just okay, a few have failed, and a couple have been fantastic (notably CoD: WaW's). Ever since CoD:4's "All Ghillied Up" mission, every CoD has had to provide something like this. In this second part, you're just going all out and using every weapon on-board, so it loses what made the first part so great. This is just a continuation of the AC-130 mission started in Close Air, but it didn't need to be extended this long. I think it's because you aren't just levelling a small town to the ground, instead, you're required to shoot precisely and at the right time. At the risk of sounding clueless, I'm going to admit that I can't work out exactly why this mission seems to work so well. This was an AC-130 mission, and I was surprised by how much I enjoyed it. Besides that section, there are some highlights, and it helps the player see how much of a badass Alejandro is. There's a section in the middle of this mission that feels like a step back it forces you to do a fairly long wave-defense section, and it simply isn't in keeping with the rest of the campaign. If you keep your gun trained on the dudes that are reaching for their weapons then they keep their hands up. A lot of commentators have been saying that you need to kill civilians in this mission, but that's just not true, that's what happens when you f*ck up. It completely surprised me that we were going out of Mexico and into the US, and it was so damn atmospheric.

#Call of duty modern warfare 2 campaign full

Tradecraft: N/AĪs with Strike, this is really more of a cutscene than a full mission, so I don't want to give it a score out of 10. Maybe I just need them to hurry up with the Splinter Cell remaketo give me what I really want. This is going to be a controversial score, but I loved this mission. But besides this part of the mission, it was great fun, and it sets up the subsequent missions very well. Surviving on the crashed chopper felt totally out of place.

call of duty modern warfare 2 campaign

It's a cool introduction to the story, and a good way to begin the game, but it's not really a mission. I'm not giving Strike a score because it's basically just a cutscene.

call of duty modern warfare 2 campaign

MW2 Campaign: Mission Reviews Strike: N/A Most CoD games require fans to go to a site like this to know what's actually going on, but in MW2 it's pretty clear throughout why your character has gone to a new location and why they're doing what they're doing. Perhaps one positive in regard to the story is that it's easier to follow than CoD campaigns usually are. I was honestly waiting for more when they started to play the final cutscene. The final mission starts out great, and then you blink, and it's over. And my biggest problem with the story is the ending. But the twists and turns of the story feel forced and unnatural. There's good character work, especially with Ghost and Greaves. In regard to the story, and as I said earlier, it's not great. If you want to see just how "out there" this TLoU CoD mission is, check out this article. I liked it, because I like The Last of Us, but this will definitely be too much for some CoD fans. One such mission feels like they've remade The Last of Us in the CoD engine, and it's bizarre. If this sounds like the campaign for you, here's a link to buy Modern Warfare 2īesides all of these cover-to-cover, stealth based missions, they also throw in some missions that are clearly there to introduce to mechanics coming up in Spec-Ops and the DMZ.They make the game more challenging, but they don't feel in keeping with the otherwise realistic feel of the combat. The only exception to this are the armored enemies who require a lot of torso shots or headshots to kill. This is why you're encouraged to use stealth as much as possible. So when the enemies do turn on you, the game is far less-forgiving than we're used to in CoD. You're going to be fighting far fewer enemies than you ordinarily would in a Call of Duty campaign, but your character has far less health than normal, even on lower difficulties.






Call of duty modern warfare 2 campaign